First Impression Post Week 5 – Violence in Video Games

Throughout the past several years, violence in video games has grown to be more and more graphic and intense. There has been much controversy regarding these games and the effects that they may be having on the minds’ of the people, young and matured, who are spending their time playing them.

From my perspective, the criticism that the video game industry is receiving is unfair. Although I do agree that some of the violence in video games is unthinkable and unnecessary, I do not think that it is the reason behind people being outrageously violent in real life. Practically every teenage boy I know, and some girls too, have played extremely violent video games and did not turn out to be serial killers. In fact, many of them happen to be kindest, least violent people I know.

For some people, it may be so that the violence in video games does spark something from within them that gives them the motive to act violently in real life, but this is not the case for the majority of the people who are playing these games. If this is true, then the fault still cannot be placed on the video game industry because it likely that the person who is acting violently would have done so with or without the video game. Another argument that some people make is that some of the video gaming children are not  mature enough to handle the violence that they see on the screen in front of them, and I agree with that. However, the blame for this can once again not be placed upon the video game industry, but on the adults who are giving these young children access to these games that they are not yet ready to be exposed to.

With all of this being said, I do not think a permanent ban on all violent video games would make a difference on the violence that has been occurring.

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One thought on “First Impression Post Week 5 – Violence in Video Games”

  1. Hey Kim! After reading through your first impression post on the violence of video-games, I found you have a strong foundation in your opinion. While the degree of violence in today’s video games is unnecessary and potentially scarring for young children, it certainly seems as though there are some individuals who participate in such games but seem unaffected. As we learned in class, there is observational learning that plays an important role in how we as humans develop certain behaviors. While it may not seem like the violence that is portrayed in these video-games is making a direct impact on society today, the little nuances that go unnoticed by many are becoming increasingly violent. Maybe not so much in the older population that they are meant for, but more in regard to the increasingly younger and younger hands that find their way to the controller. The younger brains are picking up on the profanity and the violent tendencies and integrating them into their daily lives. The more mature brains of individuals that play the games might not become more violent per say, however, they might become desensitized to such violence; which is an issue in of itself.
    A strong point that you made in your post is that the video game industry is not the only guilty party in this situation. Parents of children in today’s society seem to be more relaxed as to what they let their children play on their gaming systems. Children would benefit from being kept away from these violent games, however, without parental cooperation, there is no way to keep them completely safe from such games. The content of these games are meant for a target age range and without stricter adherence to those parameters, there will be no solution. Public uproar is inevitable, so without a greater sense of responsibility for the mental well-being of society’s future, the cycle is going to continue.

    Like

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